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 'Source 2' listed in Valve developer CV

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PostSubject: 'Source 2' listed in Valve developer CV   Tue Feb 26, 2013 1:43 am

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A former Valve programmer worked on a 'Source 2' engine for over two years before departing the company, his CV has suggested.

The developer's LinkedIn profile claims that work on the unannounced technology has been ongoing since at least November 2010 - right after the release of Half-Life 2: Episode 2.

Valve boss Gabe Newell confirmed the Half-Life studio was working on the new game tech late last year, telling fans during a studio visit: "We've been working on new engine stuff for a while, we've just been waiting for a game to roll it out with."

Asked if that meant an "entirely new engine" rather than a simple extension, the Valve boss replied: "yeah."

Source was introduced with Half-Life 2 in 2004, and has since been tweaked and upgraded with the releases of Half-Life 2: Episode Two, Left 4 Dead and Portal 2.

Early last year more than 60 references to a "next-gen" engine were discovered in script files behind recently-released Source Filmmaker.

The Counter-Strike developer has previously bragged its engine is "considered the most flexible, comprehensive, and powerful game development environment out there. And it's about to get even better."

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